These are my links for January 20th through January 25th:
- Using Potential Fields in a Real-time Strategy Game Scenario (Tutorial) — AiGameDev.com – Overview of the Potential Fields technique for path finding, as used in the Berkeley Overmind Project – winner of the 2010 Starcraft Tournament at AIIDE.
- ORTS Homepage – GPL RTS game engine (cross-platform)
- Stratagus | Home – Cross-platform engine for RTS games under a GPL license.
- Skynet meets the Swarm: how the Berkeley Overmind won the 2010 StarCraft AI competition – Nice high level overview of how a team from Berkeley developed their winning AI agent.
Some AI strategies are explained nicely from a high level with real examples and cool videos.The potential field controller sounds like a great technique!
I wrote about about why these posts are being generated here: Sharing Links.